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Yoshi's Island: Yoshi's Island

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Yoshi's Island (Super Mario World in Brawl)
Yoshi's Island
Yoshi's Island
Image:Yoshi_Icon.gif
Universe Yoshi
Appears in SSBM
SSBB
Home to Yoshi (SSBM) (Classic)
Yoshi (SSBB)
Mario
Bowser (SSBM) (All-Star)
Availability Starter (SSBM and SSBB)
Tournament legal (SSBM)
Singles Banned
Doubles Banned
Tournament legal (SSBB)
Singles Counter-pick
Doubles Counter-pick

Announced at E3 2001, Yoshi's Island is a starter stage in Super Smash Bros. Melee, also available as a Melee Stage in Super Smash Bros. Brawl. It is also Yoshi's home stage, but you face Bowser and his teammates here in All-Star mode.

This stage has a unique design. On the far right of the stage, there is a hill sloping upwards. You can go up the hill, but if walking too far it could result in a side screen death. You are also closer to the top of the screen death area, so don't go up too far. On the left side of the screen, there is a warp pipe supported upwards by two small warp pipes. In the center of the stage are 9 Turning Blocks. Six of the blocks are in the air, while three of them are in the middle of the stage, building a bridge. Below the three middle blocks is a pit. If you attack a block or jump into it from below, it will start spinning, like in the original Super Mario World. You won't be able to stand on the blocks while you they are spinning. Be careful when fighting near the 3 center blocks as it is easy to fall down into the pit where it is possible to get trapped, making it somewhat difficult to recover.

In Brawl, playing as Fox, Falco or Wolf and activating the Landmaster Final Smash when at least one of the three Turning Blocks in the middle rotates will cause the Landmaster to fall through the resulting hole, despite the fact that the Landmaster is much bigger than the opening. This is because of a game physic in which the actual character is still on the field and the characters cannot stand in midair. It is believed that the characters are in the direct middle of the Landmaster. If the Landmaster only hangs over the edge a little, it will not fall. The Pokemon Trainer also occasionally moves above the hole, even though there is clearly nothing under him.


[edit] Trivia

  • Certain trophies that can be collected in the game have reflective surfaces, such as the trophy of Metal Mario. Upon close inspection it can be seen that the image being reflected is a still image of this stage.
  • Attack a block so it spins, then pause, zoom in on the block and angle the camera. When these blocks are spinning, they become two-dimensional; this explains why characters are able to fall through them.
  • The flat terrain on this stage is a thin layer of grass on top of a very thick layer of mud with white spots. The ground looked exactly like this on the Overworld levels in Super Mario World.
  • The background scenery resembles that of the level 'Yoshi's Island 1' in Super Mario World. The curved blue mountains and the oddly shaped clouds are all retained. It is also worth noting the fruit trees, which appear similar to those used by Yoshi throughout Super Mario World. However, it can also be argued that these are simply general motifs from SMW since the main song for this stage in drawn from elsewhere in the game, among other reasons.
  • Enemies from the aforementioned game, including Fishin' Lakitu and Banzai Bill, are seen in the background.
  • Super Mario World did have large diagonal pipes like the one on the left of this stage; however, all of them angled up and to the right, unlike this one which angles up and to the left.

[edit] Gallery


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