Wizard's Foot
From SmashWiki, the Super Smash Bros. wiki
Wizard's Foot is Ganondorf's Down B attack. It is functionally similar to Captain Falcon's Falcon Kick. When on the ground, Ganondorf will do a horizontal kick engulfed in dark energy across a medium area with decent knockback, and good priority. In the air, he will do a slanted vertical kick that spikes.
- In most cases, trying to spike with it in SSBB results in a SD.
- If used near a ledge, it can spike the enemy while Ganondorf still stays on the stage.
In SSBM, using it in the air will allow Ganondorf to use his second jump again. In SSBB, this is not the case. Also, Ganondorf will move a little towards the direction of the move before the hitbox shows. If you tap it immediately as he crouches for his jump animation, he will send out a small damaging shockwave on the spot, but not emit dark energy. In Melee, Wizard's foot moves slower than in Brawl.
| Ganondorf's Special Moves | |
|---|---|
| Standard Special Move: | Warlock Punch |
| Side Special Move1: | Gerudo Dragon (SSBM), Flame Choke (SSBB) |
| Up Special Move: | Dark Dive |
| Down Special Move: | Wizard's Foot |
| Final Smash2: | Beast Ganon |
| 1: In Super Smash Bros. Melee and Super Smash Bros. Brawl only. 2: In Super Smash Bros. Brawl only. | |
