Teleport
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- This page refers to Mewtwo's third jump. For information regarding the SSB technique, see here
Teleport is the Up-B move of Mewtwo in his Super Smash Bros. Melee appearance. Mewtwo quickly vanishes and reappears in a different location, depending on how the user tilts the control stick. If he teleports into the air, he will fall in a helpless animation. When used quick enough on the ground, it can be used in place of a Dodge, side step or rolling, as there is less lag time and it throws the opponent off. The only way to travel faster with Mewtwo is his Wavedash. This third jump, along with his other normal two jumps, allows for Mewtwo's superbly long and safe recovery. Teleport also passes through attacks. However, this attack does not cause any damage to the opponent.
In the Pokémon games, Mewtwo does not learn this move naturally, but can be taught it by TM.
[edit] Origins
Teleport is a TM in Generation I that automatically makes the user run away from a random battle. It is learned naturally by some Psychic-types, of which most notable is Abra, who is notoriously hard to catch because Teleport is the only attack it has. It is useless in a trainer battle.
| Mewtwo's Special Moves | |
|---|---|
| Standard Special Move: | Shadow Ball |
| Side Special Move1: | Confusion |
| Up Special Move: | Teleport |
| Down Special Move: | Disable |
| Final Smash2: | None |
| 1: In Super Smash Bros. Melee and Super Smash Bros. Brawl only. 2: In Super Smash Bros. Brawl only. | |
