SmashWiki:Featured content/Full
From SmashWiki, the Super Smash Bros. wiki
The following is the sample text of each of the current featured article texts.
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| 1 | === The Subspace Emissary ===
As confirmed on Smash Bros. DOJO!!, Super Smash Bros. Brawl will feature a new single-player adventure mode called the Subspace Emissary. Sakurai stated that, although the past games featured a large multi-player mode, they've never created an extensive single-player adventure. more...
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| 2 | === My Music ===
My Music is an option in Super Smash Bros. Brawl that allows you choose a song from a particular franchise for any stage and adjust the likeliness that song will appear in that stage when you do battle in it. This feature appears in the Options sub-menu. read more...
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| 3 | === Stickers ===
On August 15, 2007 Masahiro Sakurai updated on the Smash Bros. DOJO!! that Stickers are new collectible items that will be included in Super Smash Bros. Brawl. The inclusion of stickers sparked debates everywhere that discussed the possibility of stickers replacing the famous Trophies, but they have not. read more...
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| 4 | === Battleship Halberd ===
The Battleship Halberd is a new stage appearing in Super Smash Bros. Brawl, based on Meta Knight's ship from the Kirby series. The fighting begins in a hangar on the ground with the Halberd in the background, but the Halberd soon takes flight and two platforms come out of the ground to follow it. read more...
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| 5 |
A Final Smash is a new feature in Super Smash Bros. Brawl. The final smash is character-specific and is incredibly powerful. It is probably the character's strongest move, and all characters have a different final smash. These attacks range from Mario's Mario Finale, where he shoots a huge wave of fire from his hands, to Pit's Palutena Army, where he summons flying Centurions to attack his opponents. If properly executed a Final Smash always has the capacity to KO at least one opponent. The only way to perform a Final Smash is to press the special move button after destroying a Smash Ball or acquiring a "Pity Final Smash". The Pity Final Smash is a Final Smash given to a character when he or she is far behind in points, upon being revived he or she will be in stand-by mode. Multiple Smash Balls can appear in a match, but not at the same time. (read more...) | [edit] |
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Super Smash Bros., known in Japan as Nintendo All-Star! Great Fray Smash Brothers, is a crossover fighting game developed by HAL Laboratory and published by Nintendo for the Nintendo 64 console. It was first released in Japan on January 21, 1999, and released on April 27, 1999 in North America, followed by November 19, 1999 in Europe. (more...) | [edit] |
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Super Smash Bros. Melee is the sequel to the 1999 Nintendo 64 fighting game Super Smash Bros.. Like its predecessor, Super Smash Bros. Melee is different from traditional fighting games in that inflicting damage does not guarantee victory. In play, a player must force the opponent beyond the stage's boundaries, referred to as a "Knock-Off" and abbreviated in the game as a KO. read more...
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Super Smash Bros. Brawl is the third installment in the Super Smash Bros. series published by Nintendo to be released on the Wii. Brawl, as with the other games in the series, features a diverse roster of characters from Nintendo and its second parties to fight in various kinds of matches. However, Brawl is the first Super Smash Bros. game to feature third-party characters. (more...)
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| 9 |
Castle Siege is a stage in Super Smash Bros. Brawl from the Fire Emblem universe. Unlike many universe based stages, Castle Siege is not based on any single event in the games, but on a combination of themes in the games. The stage is also unique in that it is actually three different stages that cycle through each other during the match. The stage beings on the top of the castle, but quickly descends into the interior of the castle. Here, the players find an opulent room complete with destructible statues. Eventually, the players descend to the area below the castle where a single flat platform above a poll of lava is all there is to battle on...(more)
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| 10 |
Spear Pillar is a stage that debuted in Super Smash Bros. Brawl. Hailing from the Pokémon Universe, Spear Pillar is a location in Pokémon Diamond and Pearl where the player battles Dialga or Palkia. As a playable stage, Spear Pillar is two platforms roughly the size of the base of Battlefield, one on top of the other, with two smaller platforms moving up and down above them. What sets this stage apart from other stages is the presence of the Pokémon. After the battle beings, Dialga, Palkia, or Cresselia appears and beings to mess with the players. Dialga and Palkia create beams of energy to attack the players, as well as causing temporal shifts in time and space. Cresselia instead creates sickles that fly around the stage, causing large knockback to any character they hit...(more) | [edit] |
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Zelda is a returning character in Super Smash Bros. Brawl. Originally from the Legend of Zelda Universe, Zelda is the princess of the kingdom of Hyrule. As a fighter, Zelda fights with her magic attacks, presumably endowed from her possession of the Triforce of Wisdom. These magic attacks tend to require precision on the part of the player, especially her aerial attacks. Her aerials have extremely small (in both size and frames) sweetspots. If she misses these sweetspots, the attacks are incredibly weak; but if the sweetspot hits, they are among the most powerful attacks in the game. Due to the high knockback of most of her attacks, Zelda players rely less on combos and more on tech-chasing and edgeguarding. For edgeguarding, Zelda wields one of the most effective projectiles in the game: Din's Fire. Unlike many attacks, Din's Fire becomes stronger and larger the farther it travels. Zelda is also able to transform into Sheik if the situation requires...(more) | [edit] |
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Pikachu is the most famous species in the Pokémon Universe. Resembling a yellow rodent, Pikachu's most defining characteristics are his red cheeks and his lightning bolt shaped tail. As the tail implies, Pikachu is an electric type Pokémon. In the original Pokémon games, Pikachu was simply a normal catchable Pokémon. Its popularity grew not from its role in the games, but from its role in the anime series. Here, it served as the primary Pokémon of protagonist Ash Ketchum because he woke up too late to get Squirtle, Bulbasaur, or Charmander from Professor Oak. In the Super Smash Bros. series, Pikachu is one of only two Pokémon to appear as playable characters in all three games (the other being Jigglypuff). Pikachu enjoyed a large amount of play during the original Super Smash Bros., resulting in his top placing in that game's tier list. In the later games, Pikachu continued to fight, and in Melee his pre-evolved form, Pichu, joined him...(more) | [edit] |
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Compared to previous games in the Super Smash Bros. series, the music of Super Smash Bros. Brawl has a much larger significance to overall gameplay. Where Brawl's predecessors had no more than two songs per stage, some stages in Brawl, such as Halberd, have as many as twelve. Brawl director Masahiro Sakurai stated on the Smash Bros. DOJO!! that his group of arrangement supervisors were asked to listen to "an elite selection of Nintendo music" and arrange several of their favorite songs, which "means there will be quite a number of songs." In fact, there are 258 different songs one can listen to in the game's Sound Test feature. However, not all of these songs are available from the start; many require unlocking or are collectible CDs... (more) | [edit] |
| 14 | Meta Knight is a playable character in the third installment of Super Smash Bros. Originating in the Kirby universe, Meta Knight is a small, ball shaped, fighter with wings and a short sword. Meta Knight is a fast fighter, with many quick, low knockback attacks allowing him to set up many combos and rack up damage. In particular, his Mach Tornado can quickly do up to 26% damage and leave Meta Knight almost immediately ready to attack again. His low cooldown time and speedy attacks come at a small price, however; Meta Knight is quite limited in the area of finishing moves. He is basically limited to his forward and down smashes and/or his Shuttle Loop. Beyond this, Meta Knight can use his incredible jumping potential (granted by his wings) to gimp opponent's recoveries for additional kills. These disadvantages, however, are often overcome simply by Meta Knight's ability to dominate the tempo of the game. On the current tier list, Meta Knight is ranked first, mainly due to his dominating play style and his favorable match-ups against many characters. (more...) | [edit] |
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