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Mario (SSB)

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This article is about Mario's appearance in Super Smash Bros. For other uses, see Mario.
Mario
Mario
Universe Mario
Appears in SSB
SSBM
SSBB
Debut Donkey Kong (1981)
Availability Starter
Tier Middle (7)

Mario (マリオ, Mario), the main videogame mascot for Nintendo, is a default character in Super Smash Bros. Mario, considered an "all-around" character (as he is in most games), is well-balanced with great close-range smash attacks and good long range. Mario currently ranks as middle tier.


Contents

[edit] Pros and Cons

[edit] Pros

  • Good comboing ability with a powerul finishing move (up-smash)
  • Potentially a very good recovery
  • Fireballs can be used to approach, combo, and edge-guard
  • Has a spike (down-B) and a good downwards drill kick (good for edge-guarding)

[edit] Cons

  • Lacks range
  • His down-B, an important part of his recovery, requires incredibly fast button mashing
  • Not many approach options
  • His d-air, which is one of his staple combo moves, can be escaped with DI

[edit] Normal Moves

[edit] Weak attacks

  • A Jab, 2%
  • 2 Punch, 2%
  • 3 Kick, 2%

[edit] Strong attacks

  • Roundhouse kick, 13%
  • High spin punch, 10%
  • Spin kick, 12%

[edit] Smash attacks

  • Mega punch, 17%
  • Headbutt, 19%
  • Breakdance kick, 17%

[edit] Aerial attacks

  • A Sex kick, 14%
  • Forwards spin kick, 16%
  • Backwards kick, 16%
  • Flip kick, 12%
  • Spin kick, 3%/hit, up to 8 hits

[edit] Throws

  • Mario 64 throw, 12%
  • Spin throw, 16%

[edit] Other

[edit] Special Moves

[edit] Strategies

[edit] Tornado Spike

If you catch someone with the Mario Tornado over a pit and the last thing the opponent hits is Mario's feet, the opponent will be spiked downward. You can use this to spike a recovering opponent or to finish a combo over open ground.

[edit] Tornado Recovery

Mario can gain vertical distance during the Tornado if the B button is mashed often enough during the attack animation.

[edit] Mario Bros. Pseudo Spike

Both Mario and Luigi can "spike" an opponent with repeated down aerials. This involves hitting the opponent with the dair repeatedly off the edge and then taking advantage of Mario and Luigi's huge vertical recoveries to get back on the stage. This does not work against Pikachu, who has a longer and faster vertical recovery than either Mario or Luigi.

[edit] In Single-player

In the game's single-player mode, you and a randomly chosen ally fight against Mario and Luigi in a team battle on Peach's Castle. Later on in the single-player mode, Metal Mario, a metallic incarnation of Mario (introduced in Super Mario 64), is featured as a "boss character" for you to duel in Metal Mario's Arena. He is not merely a heavier texture-swap of Mario as he acts differently from his organic counterpart. He can take many, many hits before being KO'd.


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